Hi, I'm Tim.

I'm the one person behind TokkeBe Games. I won a national title in strategy games twice, and now I'm making my own game, Helion Rift.

A bit about me first: I was born in 1988, and I live in Belgium with my girlfriend, our two kids and our Ragdoll cat, Simba.

Strategy games have been part of my life since I was a kid. My favorite part was building a base, then finding that one special tactic nobody else had spotted, and using it to dominate the battlefield. That love for finding an edge eventually took me into competitions.

That's also where my name comes from. My friends call me Tokke, and at international competitions I added BE, so everyone could see I was from Belgium. It became my player name, and now it's the name of my studio.

Years later, I noticed something was missing. There are good strategy games today, but none of them gave me the feeling I had as a kid. So in 2026 I started making my own. That game is Helion Rift.

Helion Rift is the modern RTS I always wanted to play.

And I know exactly which feeling I was after. Growing up, I always imagined I was really there: logging in from home and commanding a real army on a real battlefield. That feeling is what I'm building Helion Rift around. You are a Leopard Commander. Your army is waiting.

Explore Helion Rift

That army needs a war worth fighting, and the world is what I'm most proud of. It's the year 2156, and three superpowers are at war over Helion, the resource that powers everything and that everyone wants.

I don't build it in isolation, though. I test the game with friends on regular playtest weekends, and several changes came straight from those weekends; the new health bars came out of one of them. I want to keep building it together with the people who play it.

All of this happens in the evenings, when the kids are asleep, and on weekends, because during the day I have a full-time job in IT.

And when I'm not at my computer, I love aviation (one day I want to become a pilot), board games, card games and a good cocktail.

In the end, Helion Rift is simply the modern RTS I always wanted to play. That's why I'm personally involved in every part of it. I made it for myself first, and now I want to share that experience with you.

If you want to talk about it, email is the best way to reach me. I read every email myself, and I reply in English or Dutch.

Do you use AI?

Yes, and I'd rather be open about it.

The adjutants who brief you in the game, their faces and their voices, are made with AI. I don't have the budget to hire actors, so I generate their video clips on my own computer and keep reworking each one until I'm happy with it.

Some 3D models start as a rough AI shape. Then the real work begins in Blender, and nothing goes into the game until I'm happy with it.

And no, Helion Rift isn't made by typing "make me an RTS game" and pressing enter. It's made by a real person making real decisions. Every unit, every rule and every part of the world is thought through, tested with friends and sometimes thought over again with a good cocktail before it goes into the game. Every decision is mine.